Increase in buying virtual goods among U.S. gamers 2022, by platform

Planned purchase volume of virtual or digital goods among gaming spenders in the United States as of October 2022, by platform

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Release date

November 2022

Region

United States

Survey time period

October 13 to 20, 2022

Age group

18 years and older

Special properties

among those who make purchases in games on each platform

Method of interview

Online survey

Supplementary notes

Original question: Do you intend to buy more, less, or the same amount of virtual/digital goods in the following types of games in the next year? (Among those who make purchases on each platform; Computer N=689; Mobile N=711; Console N=717; Web games N=661; Connected or smart TV N=664)

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