online media content market in Japan in 2021. It was the largest medium within the market, which amounted to 5.4 trillion Japanese yen during that year.
Game software accounted for 28.5 percent of the Distribution of the online media content market in Japan in 2021, by medium
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Ministry of Internal Affairs and Communications (Japan). (June 23, 2023). Distribution of the online media content market in Japan in 2021, by medium [Graph]. In Statista. Retrieved May 13, 2024, from https://www.statista.com/statistics/1200259/japan-online-media-content-market-share-by-medium/
Ministry of Internal Affairs and Communications (Japan). "Distribution of the online media content market in Japan in 2021, by medium." Chart. June 23, 2023. Statista. Accessed May 13, 2024. https://www.statista.com/statistics/1200259/japan-online-media-content-market-share-by-medium/
Ministry of Internal Affairs and Communications (Japan). (2023). Distribution of the online media content market in Japan in 2021, by medium. Statista. Statista Inc.. Accessed: May 13, 2024. https://www.statista.com/statistics/1200259/japan-online-media-content-market-share-by-medium/
Ministry of Internal Affairs and Communications (Japan). "Distribution of The Online Media Content Market in Japan in 2021, by Medium." Statista, Statista Inc., 23 Jun 2023, https://www.statista.com/statistics/1200259/japan-online-media-content-market-share-by-medium/
Ministry of Internal Affairs and Communications (Japan), Distribution of the online media content market in Japan in 2021, by medium Statista, https://www.statista.com/statistics/1200259/japan-online-media-content-market-share-by-medium/ (last visited May 13, 2024)
Distribution of the online media content market in Japan in 2021, by medium [Graph], Ministry of Internal Affairs and Communications (Japan), June 23, 2023. [Online]. Available: https://www.statista.com/statistics/1200259/japan-online-media-content-market-share-by-medium/