Statistics about Media in Worldwide
Statistics
- Video game industry's wealthiest entrepreneurs 2016
- Video gaming market revenue growth worldwide 2020-2029, by segment
- Roblox most popular games 2024
- Biggest video game industry acquisitions 2023
- Take-Two Interactive quarterly revenue as of FY Q4 2024
- Most viewed gaming conferences worldwide 2023, by peak viewers
- Most used types of in-game ads by developers worldwide 2015
- Hogwarts Legacy lifetime gross worldwide 2023
- Share of Minecraft unit sales worldwide 2016, by region and platform
- Crunch normality according to gaming workers 2023, by employment
- Take-Two Interactive global workforce 2017-2024
- Ubisoft Forward gaming conference livestream engagement 2020-2023
- Gaming industry layoffs worldwide 2022-2024
- Weekly working hours according to gaming workers 2023, by employment type
- Crunch occurrence on past 2 years according to gaming workers 2023, by employment
- Share of gamers playing selected game genres worldwide 2017, by gender
- Take-Two Interactive operating expenses share of revenue FY 2018-2024
- CD Projekt annual sales revenue worldwide 2013-2022
- Take-Two Interactive operating expenses FY 2018-2024
- Take-Two Interactive revenue share FY 2015-2024, by channel
- Take-Two Interactive annual revenue share FY 2009-2024, by platform
- Primary gaming motivation among global female gamers 2016
- Primary gaming motivation among global male gamers 2016
- Education gamification market value worldwide 2015-2020
- Take-Two Interactive advertising and marketing spending FY 2014-2024
- Growth of the global video game industry revenue 2015-2020, by category
- Keywords Studios annual revenue 2016-2023
- Annual blockchain video gaming investment volume 2022-2023
- Electronic Arts (EA) ad spending 2019-2024
- VC funding raised by gaming companies Q1 2024, by region
- Take-Two Interactive quarterly net bookings as of FY Q4 2024
- RDR2 cumulative unit sales worldwide 2018-2024
- Ubisoft gaming titles Twitch viewing time share 2024
- Largest video game IPOs worldwide 2015, by offer price
- Most mentioned video games worldwide 2014, by number of articles
- Electronic Arts (EA) net income 2005-2024
- Leading gaming companies based on cash and equivalents held 2024
- Electronic Arts (EA) marketing and sales spending 2013-2024
- Electronic Arts (EA) net revenue 2005-2024
- Activision Blizzard (ABK) global corporate demography 2022, by gender
- Konami's revenue FY 2014-2023, by segment
- Electronic Arts (EA) global workforce 2015-2024
- Electronic Arts (EA) net revenue 2016-2024, by composition
- Electronic Arts (EA) net revenue 2013-2024, by platform
- Revenue of the largest video game publishers worldwide in 2015
- VC funding raised by global gaming companies as of Q1 2024
- Keywords Studios annual revenue 2021-2023, by service line
- Global game developers layoff concern 2024
- Share of time playing video games in selected countries worldwide 2016
- Global game developers generative AI use 2024
- Biggest video game industry M&A buyers 2023
- Global game developers industry layoff impact 2024
- Microsoft gaming revenue as of Q2 2024
- Global sales revenue of selected games within opening week 2013-2016
- Toys-to-life market share of video game and toys markets worldwide 2013-2018
- VC and private funding raised by global gaming companies as of Q1 2024
- Global value of VC funding in toys-to-life 2010-2015
- Global value of venture capital investments in gaming companies 2010-2015, by region
- Global number of gaming companies receiving VC investments 2010-2015, by region
- Take-Two Interactive quarterly net income as of FY Q4 2024
- Global number of gaming companies receiving financial investments 2010-2015
- Toys-to-life brands sales revenue worldwide 2015
- Gameloft annual revenue 2019-2023, by region
- Annual blockchain video gaming investment value 2022-2023
- Take-Two Interactive recurrent consumer revenue share FY 2017-2024
- Most mentioned new game titles worldwide 2022
- Number of ICOs in the gaming industry worldwide 2017-2018
- Sources of information on gaming used among adults 50+ in the U.S. 2013
- Influence of children on gaming behavior of adults 50+ in the U.S. 2013
- Increase in challenges facing gaming companies in the future 2019
- Effect of gamification on company recruitment among employees in the U.S. 2019
- Effect of gamification on work productivity among employees in the U.S. 2019
- Most common game-like effects in companies in the U.S. 2019
- Number of ICOs in the gaming industry worldwide 2018, by country
- Mothers who play video games daily worldwide in 2020, by platform
- COVID-19: global video game sales increase as of March 2020
- Capcom net sales 2007-2022, by operating segment
- Number of video gamers worldwide 2019-2029
- Video gamers in selected countries worldwide 2024
- Console video gamers in selected countries worldwide 2024
- Video gamers (excl. smartphones) in selected countries worldwide 2024
- Video game subscription owners in selected countries worldwide 2024
- Global gamer parents in 2020, by country
- Global digital and physical gaming market value from 2012 to 2016
- Keywords Studios annual revenue 2019-2021, by segment
- Global gamer share worldwide in 2017, by age and gender
- Share of casual video gamers worldwide as of 2019, by region
- Number of players of selected beta game versions worldwide 2014-2017
- Global virtual reality gaming revenue 2019-2024
- Global media companies ranked by total value of acquisition deals
- Leading PC games based on global MAU 2023
- Leading non-mobile games 2022, by average MAU
- Take-Two Interactive annual revenue FY 2011-2024
- Mothers who play games at least 10 hours a week worldwide in 2020, by country
- Global video game market expenditure from 2011 to 2015, by segment
- Elden Ring average viewer count on Twitch 2023
- Cross-device game quality expectation on smartphone vs PC or console 2022
- Take Two Interactive annual net income FY 2011-2024
- Most watched sponsored live stream game segments 2022, by hours watched
- Take-Two Interactive annual revenue FY 2015-2024, by platform